“We just started scripting on our exterior thing - our big exterior level, which is really nice. “We have about five things,” says Pinchbeck, referring to the game's varied locales. We want to create the impression that you are, as the player, sitting there in Victorian London and the world is moving around you you're not holed up in isolation in the middle of nowhere with no one else about.”Īlthough it uses a modified version of the HPL 2 engine used for Dark Descent, Pigs will be pushing it to its limits to render this more expansive setting. It's important to us as a company to get that atmosphere of a real, deep, engaging world and place. We definitely have more of a sense of a hope, of life in the setting. It's not just you and the Grunts in the way that Dark Descent was. “So yeah, there's a bit more evidence of humanity. ![]() ![]() “We've just taken delivery of a couple of what have been codenamed 'civilians' at the moment,” he says. So, being set in Victorian London, do we get to meet any other Victorian Londoners? Pinchbeck says we do, suggesting that there won't be quite the sense of isolation that its predecessor explored.
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